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1. ship idea - in Player Features and Ideas Discussion [original thread]
OkaskiKali wrote: An interdictor that can warp cloaked. gank-tasstisk....lol ... NO!!
- by Cris KillAlot - at 2013.11.02 15:17:00
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2. Strengthening the economic sector and fostering both PvP and PvE - in Player Features and Ideas Discussion [original thread]
Like the others said, look speach for a short point, i don't think suaside gankers hurt the econemt in any way, just a gaming aspect, but i do agree i would be a good idea to move form labor controled econemy to control it whit scarce resources, l...
- by Cris KillAlot - at 2013.11.02 13:41:00
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3. Better ship control - in Player Features and Ideas Discussion [original thread]
One of the thing I find annoying in eve, is how little control I have over my ship, where it is going and how it gets there, I was thinking if it would be a good idea to adopt a way point system on moving you ship, where you set a single or serie...
- by Cris KillAlot - at 2013.11.02 13:06:00
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4. Looking to join mission corp in Verge Vendor - in Alliance and Corporation Recruitment Center [original thread]
btw im an 48 mil skill point... and i have a good array of ships!
- by Cris KillAlot - at 2012.12.29 18:56:00
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5. Looking to join mission corp in Verge Vendor - in Alliance and Corporation Recruitment Center [original thread]
Im looking to join an active corp in Verge Vondor, im expirence player cable of runig agent 4 mission alen easy, just looking for the social aspect! hope to hear from you!
- by Cris KillAlot - at 2012.12.29 17:14:00
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6. Drone boats useless in PvE? - in Missions & Complexes [original thread]
hmm as far i expirence is that NPC frigs and Destroyers simply loves my drones... and lots of euqals dead drones... and imo it more or less made the drone boot useless in missions... since small nps will shred ypu drones... on my galente gun boots...
- by Cris KillAlot - at 2012.12.26 04:37:00
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7. Travel WITHOUT Gates - in Player Features and Ideas Discussion [original thread]
If anything like a gate free eve online traveling system should be made serious changes would be necessary First of all if where done whit warping, ships should be able to enter some short of high war when they are out of the stars gravity well! S...
- by Cris KillAlot - at 2011.09.16 09:14:00
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8. Pasive Shield Tank NERF! - in Player Features and Ideas Discussion [original thread]
Thanks for a lot of good remarks There is lot of issues I may not have considered and again if itGÇÖs not any problem in pvp and they only have real merits in pve (then again I donGÇÖt like them there because of low dmg) and in the first, as I s...
- by Cris KillAlot - at 2011.09.16 08:53:00
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9. Pasive Shield Tank NERF! - in Player Features and Ideas Discussion [original thread]
why should i yell? i am just trying to shed some light on the isue! and i admid i may be worng in my assumsions! But still i.m.o. they are kinda to powerfull in one vs one, and im not for running away!
- by Cris KillAlot - at 2011.09.15 16:46:00
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10. Pasive Shield Tank NERF! - in Player Features and Ideas Discussion [original thread]
Thanks for lot of good response though i don't agree whit all of you, and yes i know that i damage wise they are not as strong as others! but would like to se a build on a ship, using only t2, that can comes close to able to take out this tank ...
- by Cris KillAlot - at 2011.09.15 13:46:00
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11. Pasive Shield Tank NERF! - in Player Features and Ideas Discussion [original thread]
Hmmm a fair price for beeing close to imortal, sure warp scarbles are sweet when the enemy has run away, but what if that it's an option.. like say when defending you pos, fleeing there will just end you up loosing you pos! + yes in open space pvp...
- by Cris KillAlot - at 2011.09.15 10:50:00
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12. Pasive Shield Tank NERF! - in Player Features and Ideas Discussion [original thread]
Im probaly going to get beaten over the head for saying this! But to me it seems like pasive shield tanking is ninsane comparde to all other forms of tanking! First off it does requirer any energi at all... so you can not bring them down by energi...
- by Cris KillAlot - at 2011.09.15 10:33:00
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13. The annoying self destruct button ... - in Player Features and Ideas Discussion [original thread]
Hmmm i will jin the guys calling a win for a win, the guy went down, Kill mail or not! that he take the easy why out is his choice! He still lost a ship and you still won! All kill mails are is seaking aproval of others! Mutan killer bunnys from s...
- by Cris KillAlot - at 2011.07.05 14:21:00
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14. Do away whit the Jumpgates - in Player Features and Ideas Discussion [original thread]
Just read an old post sugesting to do away whit the jump gates and local chats! kinda thought the ide was rather good, oping up for a lot new tactics, and elimeting the old camp'o'gate! IMO the best way to do this would probaly be ether, as sugest...
- by Cris KillAlot - at 2011.07.05 14:03:00
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15. EVE Online: Incarna 1.0 Feedback Thread - in EVE Information Portal [original thread]
Hmm now that i played incarna for a while, i can safly say, din't bring any thing new to the game, say for the agent finder! Sure the towers poping in and out were cool the first 3-5 times, and same goes for CQ, which i disablede shortly to save l...
- by Cris KillAlot - at 2011.07.05 13:17:00
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16. Improving combat in EVE - in Player Features and Ideas Discussion [original thread]
Originally by: Kuar Z'thain Edited by: Kuar Z''thain on 26/03/2009 17:46:06 Pointing out something I don't like is more like 'Damn your avatar is ugly.' I would enjoy some of your combat suggestions in another game . Unfortunat...
- by Cris KillAlot - at 2009.03.26 18:17:00
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17. Improving combat in EVE - in Player Features and Ideas Discussion [original thread]
Some of your ideas seem to want to turn EVE into twitch-based combat instead of tactical. EVE will never be that. -That's still you oppinion, you might be right, but will still like hear some pll on the subject! Collision damage has been discusse...
- by Cris KillAlot - at 2009.03.26 17:21:00
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18. Improving combat in EVE - in Player Features and Ideas Discussion [original thread]
Originally by: Kuar Z'thain Originally by: Cris KillAlot *snip* Jep i know, but thats no reason why that can be fun to is it? What I'm getting at is you have no business suggesting changes to combat when you really don't parti...
- by Cris KillAlot - at 2009.03.26 16:13:00
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19. Improving combat in EVE - in Player Features and Ideas Discussion [original thread]
Originally by: Kuar Z'thain Edited by: Kuar Z''thain on 26/03/2009 15:52:49 Originally by: Cris KillAlot Originally by: Kuar Z'thain Originally by: Cris KillAlot ...just think cambat in eve tends to be a little ...
- by Cris KillAlot - at 2009.03.26 15:57:00
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20. Improving combat in EVE - in Player Features and Ideas Discussion [original thread]
Originally by: Kuar Z'thain Originally by: Cris KillAlot ...just think cambat in eve tends to be a little borring somtimes... Shooting NPCs is not combat. Ahh but not all players are PVP'er, and think there should be fun ...
- by Cris KillAlot - at 2009.03.26 15:47:00
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